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If/how can gamification influence participation?
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Timebuilders is a great example of gamification in the UK
Mar 23, 2014 Giulia V1
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Timebuilders is an non-profit organization for community engagement. People who take part in this have to teach something they know to others, such as languages, sports and so on. Every hour spent teaching will be awarded with a free voucher for a variety of activities : football matches, concerts, cinemas and so on. It is a great system to create community engagement in cities.

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